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Tower Strike '89

Retro arcade roguelike tower defence — releasing on Steam

Release

Q4 2026

Platform

Steam · Steam Deck

Art team

1

In production

2 years

Gallery

Tower Strike '89 — image 1
Tower Strike '89 — image 2
Tower Strike '89 — image 3
Tower Strike '89 — image 4
Tower Strike '89 — image 5
Tower Strike '89 — image 6

A tower defence game that puts you inside the defence machine. I was the only artist on the project: every tower, enemy, explosion, menu and marketing frame came out of one pair of hands.

Tower Strike '89 fuses tower defence with an arcade shooter: you place and customise towers, then snap directly into them to fight alongside your own defences. That single mechanic drove every art decision — the player has to read tower state, enemy threat and their own position in the same glance, at arcade speed.

I built the game's entire visual identity from the ground up: a neon CRT palette that keeps hostile and friendly elements separable at a distance, pixel art that survives both a 1440p monitor and a Steam Deck screen, and a readable hierarchy of VFX so that twelve simultaneous explosions never bury the information the player needs.

Beyond in-game art I produced the animation, UI/UX, the Steam store page and the launch trailer — including its edit, pacing and typography.

My role

  • Art Director
  • Sole Artist
  • Animator
  • VFX
  • UI / UX
  • Trailer

Highlights

  • Sole artist and animator across two years of production
  • Complete pixel-art pipeline: towers, enemies, environments, VFX
  • UI/UX designed for controller, Steam Deck and mouse in parallel
  • Store page art direction and trailer edit