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About

Ofir Bashan

Creative. Art Direction · Illustrator · Lead / General Game Artist

I'm a creator and visionary first - working across games, print, and motion. Ten years of visual communication across a wide range of skill sets.

I've carried two games end to end as the sole artist and animator, owning the art direction, characters, environments, VFX, UI/UX and marketing art on both. I've also delivered illustration and identity work for published books, festivals, studios and private clients.

I'm a multi-disciplinary and a quick learner - from digital work to physical materials, picking up whatever a project calls for.

I also work well with people :) I've led small teams on initiatives I've started, and I'm usually the one taking a key-role in a team.

What I bring to a team is range without hand-off friction: I set the direction and then draw it myself, so every call I make, I know exactly what it takes to pull off.

Ofir Bashan
Based in
Israel
Status
Open to art direction and illustration roles, full-time or freelance

Experience

  1. 2024 - Present · 2 years

    Game · Steam

    Art Director, Artist & Animator (sole)

    Tower Strike '89

    • Only artist on a Steam title releasing Q4 2026 - responsible for the complete visual output of the game.
    • Set the art direction: a neon CRT palette that keeps hostile and friendly elements separable at arcade speed.
    • Built the full pixel-art pipeline: towers, enemies, environments, weapons, upgrade icons and combat VFX.
    • Designed and specified the UI/UX - for both PC and console/controller players.
  2. 2021 - 2023 · 2 years

    Game · Mobile

    Art Director, Designer & Animator

    Poker Ninja

    • Sole designer alongside a single programmer; owned every discipline other than engineering.
    • Designed the core loop and meta progression for an original twist on Texas Hold'em.
    • Created all of the visual assets: card designs, character sets, VFX, and the complete UI/UX: lobby, table, shop, missions and collection.
    • Planned the monetisation and daily-mission economy, and handled animation and sound.
  3. 2016 - Present

    Freelance Illustrator & Graphic Designer

    Independent

    • Graphic design, brand marks and campaign design for small businesses, festivals, and studios.
    • Character design and asset sets for indie game teams.
    • Illustration for books, music producers, and more.
    • Presentation renderings for a landscape architecture practice, and more.
  4. 2023 - Present

    Video Editor - Short-form / Social

    Freelance

    • Edit reels and short-form content for Instagram and Facebook clients.
    • Handle pacing, sound design, captions and colour; occasionally appear on camera and record voice-over.

Capabilities

Multi disciplines, one workflow.

Art Direction

  • Visual identity for products
  • Style guides & art bibles
  • Readability and hierarchy under pressure
  • Marketing & store-page art direction
  • Working solo or briefing others

Illustration

  • Character design
  • Environment & key art
  • Editorial and book illustration
  • Pen & ink, watercolour, graphite
  • Concept art
  • Pixel art

Games

  • Sprite & VFX animation
  • UI / UX for games
  • Game & systems design
  • Monetisation and progression design

Motion & Design

  • Frame-by-frame animation
  • Trailer editing
  • Short-form / social editing
  • Brand marks & logos
  • Poster and campaign design
  • Layout & typography
  • Craft & making - woodworking & materials

Tools

PhotoshopIllustratorProcreateAsepriteUnityCapCutCursorVisual AI tools

Education

  • Game Design

    Tiltan, Haifa

    2014 - 2015

    Otherwise self-taught across illustration, animation and design.

Languages

  • HebrewNative
  • EnglishFluent