About
Ofir Bashan
Art Director · Illustrator · Game Artist
Art director and illustrator working across games, print and motion. I have carried two games end to end as the sole artist and animator — owning the art direction, characters, environments, VFX, UI and marketing art on both — and I have delivered illustration and identity work for published books, festivals, studios and private clients.
I am deliberately multi-disciplinary: illustration, animation, graphic design, UI, editing and art direction live in the same practice, not in separate silos. That range is how I keep a project visually coherent without waiting on three other people to finish their part.
What I bring to a team is range without hand-off friction. I can set the visual direction for a product and then draw every frame of it myself, which means I make direction calls knowing exactly what they cost to execute.

- Phone
- +972 52-445-3856
- Based in
- Israel
- Status
- Open to art direction and illustration roles, full-time or freelance
Experience
2024 — Present · 2 years
Game · Steam
Art Director, Artist & Animator (sole)
Tower Strike '89
- Only artist on a Steam title releasing Q4 2026 — responsible for the complete visual output of the game.
- Set the art direction: a neon CRT palette that keeps hostile and friendly elements separable at arcade speed.
- Built the full pixel-art pipeline: towers, enemies, environments, weapons, upgrade icons and combat VFX.
- Designed a UI that reads identically on a 1440p monitor, a Steam Deck and a controller-only setup.
- Produced the key art, Steam store page assets and the launch trailer, including edit and typography.
2021 — 2023 · 2 years
Game · Mobile
Art Director, Designer & Animator
Poker Ninja
- Sole designer alongside a single programmer; owned every discipline other than engineering.
- Designed the core loop and meta progression for an original twist on Texas Hold'em.
- Created 16+ card back designs, a full avatar set and the complete UI: lobby, table, shop, missions and collection.
- Planned the monetisation and daily-mission economy, and handled animation and sound.
20XX — Present
Freelance Illustrator & Graphic Designer
Independent
- Cover and interior illustration for published books, including Ha'Adam Ha'Tvuni by Avraham Shmueli.
- Brand marks and campaign design for festivals, studios and small businesses — RopeTrip, Myco Makers, ikaLeo, Shirat HaTeva.
- Ongoing illustration work for Spirit of Change.
- Character design and asset sets for indie game teams.
- Presentation renderings for a landscape architecture practice.
2023 — Present
Video Editor — Short-form / Social
Freelance
- Edit reels and short-form content for Instagram and Facebook clients.
- Handle pacing, sound design, captions and colour; occasionally appear on camera and record voice-over.
Capabilities
Six disciplines, one workflow.
Art Direction
- Visual identity for products
- Style guides & art bibles
- Readability and hierarchy under pressure
- Marketing & store-page art direction
- Working solo or briefing others
Illustration
- Character design
- Environment & key art
- Editorial and book illustration
- Pen & ink, watercolour, graphite
- Concept art
- Pixel art
Games
- Sprite & VFX animation
- UI / UX for games
- Game & systems design
- Monetisation and progression design
- Controller, Steam Deck & mobile targets
Motion & Design
- Frame-by-frame animation
- Trailer editing
- Short-form / social editing
- Brand marks & logos
- Poster and campaign design
- Layout & typography
Tools
Education
Game Design
TODO — institution name
1 year
Otherwise self-taught across illustration, animation and design.
Selected clients & projects
- Tower Strike '89
- Poker Ninja
- Spirit of Change
- RopeTrip
- Myco Makers
- ikaLeo
- Shirat HaTeva
- Avraham Shmueli
Languages
- HebrewNative
- EnglishFluent